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2030: Entertainment and media

Entertainment and media: The explosion of deep-fake technology in the early part of the decade made redundant the concept of CGI technology in film and media: instead, stock-footage of ready-to-fake video exists online. Actors have mostly become irrelevant - instead, avatars are ready off the shelf, ready to be turned into the next great performance. We...

Entertainment and media: The explosion of deep-fake technology in the early part of the decade made redundant the concept of CGI technology in film and media: instead, stock-footage of ready-to-fake video exists online. Actors have mostly become irrelevant - instead, avatars are ready off the shelf, ready to be turned into the next great performance. We began to see the arrival of virtualized entertainment business models, with technology leading to highly customized, just-for-one entertainment productions based on the rapid assembly of this deep-fake inventory - the ability to create your own personal version of a movie with your own unique storyline became a part of the new world of entertainment.
20-trends-into-2030foresight-receipt
Publish Date2019-12-24
Updated Date2026-09-18
Made Date2019-12-24
Target Date2030-12-31
Horizonlater
Outcomeopen
Confidencemedium

Prediction #19 in 20 Trends into 2030.

Entertainment and media: The explosion of deep-fake technology in the early part of the decade made redundant the concept of CGI technology in film and media: instead, stock-footage of ready-to-fake video exists online. Actors have mostly become irrelevant - instead, avatars are ready off the shelf, ready to be turned into the next great performance. We began to see the arrival of virtualized entertainment business models, with technology leading to highly customized, just-for-one entertainment productions based on the rapid assembly of this deep-fake inventory - the ability to create your own personal version of a movie with your own unique storyline became a part of the new world of entertainment.

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